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This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notion...Lees meer
Chapter 1. Introduction.- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection.- Part I. Imaging Segmentation & Recons...Lees meer
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, i...Lees meer
Human-CenteredSoftwareEngineering: BridgingHCI, UsabilityandSoftwareEngineering From its beginning in the 1980's, the ?eld of human-computer interacti...Lees meer
It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, t...Lees meer
The 2003 edition was the first book to consider fun in the context of HCI and has been influential in broadening the field, it is the most downloaded ...Lees meer
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the ke...Lees meer
Most learning takes place in communities. People continually learn through their participation with others in everyday activities. Such learning is im...Lees meer
This edited collection brings together a range of experiences from the field, largely in the context of CSCW and HCI. It focuses specifically on the e...Lees meer
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by t...Lees meer
Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabi...Lees meer
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the sur...Lees meer
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves thi...Lees meer
'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, compu...Lees meer
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally create...Lees meer
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overco...Lees meer
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here ...Lees meer
In this book the authors present an HCI principle-based approach to develop applications to assist children with disabilities. Design knowledge relate...Lees meer
Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-te...Lees meer
Introduction.- Distributional Semantics for CRM: Making word2vec Models Robust by Structurizing Them.- Employing Abstract Meaning Representation to La...Lees meer
Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding c...Lees meer
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume i...Lees meer
As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to ...Lees meer
This research monograph brings AI to the field of Customer Relationship Management (CRM) to make a customer experience with a product or service smart...Lees meer