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This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanation...Lees meer
Expanding on the work in the volume Multiplayer , this new book explores several other areas related to social gaming in detail. The aim is to go beyo...Lees meer
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding hi...Lees meer
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and...Lees meer
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growi...Lees meer
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and...Lees meer
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media ...Lees meer
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form...Lees meer
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form...Lees meer
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growi...Lees meer
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists...Lees meer
This anthology addresses videogames long history of fandom, and fans' important role in game history and preservation. In order to better understand a...Lees meer
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in o...Lees meer
This book explores hybrid play as a site of interdisciplinary activity--one that is capable of generating new forms of mobility, communication, subjec...Lees meer
This volume provides an in-depth examination of the video game Death Stranding , focusing on the game's exploration of ruin, nostalgia, and atonement ...Lees meer
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms s...Lees meer
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile...Lees meer
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Lees meer
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and...Lees meer
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, wh...Lees meer
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding hi...Lees meer