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Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately u...Lees meer
An original exploration of the ways cyberspace affects human experience. New technologies suggest new ideas about embodiment: our "reach" extends to g...Lees meer
Poised between hope and despair for a humanity facing an urgent communication crisis, this work by Vilém Flusser forecasts either the first truly huma...Lees meer
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Media screens-film, video, and computer screens-have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature ...Lees meer
In The Souls of Cyberfolk, Thomas Foster traces the transformation of cyberpunk from a literary movement into a multimedia cultural phenomenon. He exa...Lees meer
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence...Lees meer
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A surprising and original application of theories of new media art In this intellectually groundbreaking work, Timothy Murray investigates a paradox e...Lees meer
In the twenty-first century, a network society is emerging. Fragmented, visually saturated, characterized by rapid technological change and constant s...Lees meer
In Hypertext and the Female Imaginary , Jaishree K. Odin reveals how media that use hypertextual strategies of narrative fragmentation provocatively e...Lees meer
Vilém Flusser (1920-1991) has long been known and celebrated in Europe and Brazil primarily as a media theorist. Only recently have other facets of hi...Lees meer
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now ...Lees meer
In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories...Lees meer
The merging of computer science and molecular biology, genetic codes and computer codes As biotechnology defines the new millennium, genetic codes and...Lees meer
Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today--as onli...Lees meer
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore , computer games owe their development to co...Lees meer
In Does Writing Have a Future? , a remarkably perceptive work first published in German in 1987, Vilém Flusser asks what will happen to thought and co...Lees meer
Videogames! Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian ...Lees meer