Standaard Boekhandel gebruikt cookies en gelijkaardige technologieën om de website goed te laten werken en je een betere surfervaring te bezorgen.
Hieronder kan je kiezen welke cookies je wilt inschakelen:
Technische en functionele cookies
Deze cookies zijn essentieel om de website goed te laten functioneren, en laten je toe om bijvoorbeeld in te loggen. Je kan deze cookies niet uitschakelen.
Analytische cookies
Deze cookies verzamelen anonieme informatie over het gebruik van onze website. Op die manier kunnen we de website beter afstemmen op de behoeften van de gebruikers.
Marketingcookies
Deze cookies delen je gedrag op onze website met externe partijen, zodat je op externe platformen relevantere advertenties van Standaard Boekhandel te zien krijgt.
Je kan maximaal 250 producten tegelijk aan je winkelmandje toevoegen. Verwijdere enkele producten uit je winkelmandje, of splits je bestelling op in meerdere bestellingen.
In its 3rd year, the Blank Arcade exhibit of games as art at the Hannah Maclure Centre in Dundee Scotland. The exhibition is organized in conjunction ...Lees meer
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementat...Lees meer
This report provides an overview of the common attributes of current news focused games, toys and interactives. It aims to provide a snapshot of the s...Lees meer
At the ten year anniversary of the Global Game Jam(R) we collected community provided stories and images from around the globe. We simply asked our co...Lees meer
The Smithsonian American Art Museum Indie Arcade is the first event of its kind to take place at a world-renowned cultural institution. What began as ...Lees meer
Blank Arcade: Games out of Joint is more than just a sequel, mod or expansion pack. It revisits its own concept through an exhibition of experimental ...Lees meer
The Smithsonian American Art Museum Indie Arcade is the first event of its kind to take place at a world-renowned cultural institution. What began as ...Lees meer
At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our comm...Lees meer
The exhibition catalog to the 2014 Blank Arcade, a showcase of creative game designs at the Digital Games Research Association (DiGRA) 2014 conference...Lees meer
A contemporary foundation in designing social impact games, this book serves as a guide to designing social impact games with focus on the needs of, m...Lees meer
Miami @ Play is a curated collection of art and design work that seeks to demonstrate a range of playful experiences. This book provides a summary of ...Lees meer