• Afhalen na 1 uur in een winkel met voorraad
  • Gratis thuislevering in België vanaf € 30
  • Ruim aanbod met 7 miljoen producten
  • Afhalen na 1 uur in een winkel met voorraad
  • Gratis thuislevering in België vanaf € 30
  • Ruim aanbod met 7 miljoen producten

Unity Apprentice (First Edition)

Learn the Essential Skills to Start Making 3D(elicious) Games

Matt Larson, Ben MacKinnon, Eric Van de Kerckhove
Paperback | Engels
€ 67,95
+ 135 punten
Levering 1 à 2 weken
Eenvoudig bestellen
Veilig betalen
Gratis thuislevering vanaf € 30 (via bpost)
Gratis levering in je Standaard Boekhandel

Omschrijving

Learn How to Create Great Games With Unity!

Unity is the most popular game engine to date and is loved by beginners and experts alike. It's the easiest way to create cross-platform games with an intuitive - but very powerful - editor that brings your game ideas to life while allowing you to focus on the gameplay.

This book will guide you through how to use Unity. While building three playable games, you'll learn all about GameObjects and Prefabs, how to handle input, build user interfaces, light your scenes, use pathfinding and AI, control cameras, animate your characters and scenes and write C# scripts to control the action. Along the way, the book will also introduce you to some neat techniques to ensure your games perform in the most efficient way.

Who this book is for

This book is for complete beginners to Unity. No prior programming experience with C# is required.

Topics covered in Unity Apprentice
  • Installing and Using Unity: Learn about the Unity Hub and Editor.
  • Creating GameObjects and Prefabs: The building blocks for any Unity game.
  • Controlling Your Game with Scripts: Unity uses the C# programming language. This book will teach you the basics of how to add logic to your characters and scenes.
  • User Input and Collisions: Learn how to let players control your game. And, find out how to detect collisions to trigger events.
  • User Interfaces: Every game needs a user interface to communicate your game's state. Learn how to create and organize these for your games.
  • Basic AI and Navigation: Learn how you can make your characters react to events and exhibit their own behaviors and movement.
  • Cinemachine: Control your camera angles to add professional views and to make sure your players don't miss important events.
  • Object Pooling: Make the most of the resources available to you by organizing your GameObjects effectively.
  • Advanced Animation: Move your GameObjects using the most appropriate animation technique for the job.

After reading this book and completing your Unity apprenticeship by working through the included exercises and challenges, you'll be able to create your own cross-platform games with U

Specificaties

Betrokkenen

Auteur(s):
Uitgeverij:

Inhoud

Aantal bladzijden:
328
Taal:
Engels

Eigenschappen

Productcode (EAN):
9781950325597
Verschijningsdatum:
29/03/2022
Uitvoering:
Paperback
Formaat:
Trade paperback (VS)
Afmetingen:
190 mm x 235 mm
Gewicht:
566 g
Standaard Boekhandel

Alleen bij Standaard Boekhandel

+ 135 punten op je klantenkaart van Standaard Boekhandel
WEDSTRIJD

Alleen in onze winkels: koop een boek en win een boekenfeest bij je thuis

Jij kiest welke topauteur misschien bij jou over de vloer komt!
WEDSTRIJD
Win een boekenfeest bij je thuis
E-BOOK ACTIE

Tot meer dan 50% korting

op een selectie e-books
E-BOOK ACTIE
E-book kortingen
Standaard Boekhandel

Beoordelingen

We publiceren alleen reviews die voldoen aan de voorwaarden voor reviews. Bekijk onze voorwaarden voor reviews.