All Azure wants to do is leave The Realm, but the Bower Boys throw a wrench in his plans. Mistakes that Azure made when he first joined The Adventurers Guild come back to haunt him. Uden flexes between good and evil once more as he's put in a precarious situation.
Is vengeance worth endangering all of your friends and possibly dying for? Azure answers that question with steel, taking a path he never thought he'd travel. Once he set foot down it, there was no going back. Decisions were made and someone will pay the ultimate price.
The adventure continues in this part slice of life, part dungeon crawl LitRPG that's reminiscent of a crazy homebrew campaign.
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