Eight tales of Faerie magic and adventure, spanning the centuries from Ancient Ireland to a near-distant future.
BENEATH THE KNOWE
Can music overcome fey magic? When the chieftain's infant son is stolen away by the fey folk of the Bright Court, Maeve Donnelly journeys beneath the faerie hill to save the child. Her only weapon is a simple pennywhistle, and the music running in her bard-gifted blood.
FAE HORSE
Accused as witch, Eileen must flee for her life, leaving her village and true love behind. With her pursuers closing in, she chances across a strange black horse - but does she dare to pay the price of escape?
BREAKING THE BROWNIE CODE
Feeyah MacGuire is not very good at being a Brownie-but when she breaks the sacred code of their kind she faces banishment... or worse.
MUSIC'S PRICE
Jeremy Cahill's gifted cello playing calls the creatures of Faerie to him. As a boy, his Irish grandmother crafts him a charm to keep the fair folk at bay-but when it finally fails, Jeremy must face the terrifying power of Faerie...alone.
THE FIRST ADVENTURE Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined.
HOW TO BABYSIT A CHANGELING
When a mortal boy is exchanged for a hideous faerie creature, Marny Fanalua steps up to help her friends in their battle against the Dark Court.
TRINKET
Violet Yamaguchi can't wait to play the immersive new computer game, Feyland--but she doesn't suspect the game wants something in return...
BREA'S TALE: ARRIVAL
When a faerie girl is sent on a mission to the mortal world, she must learn to navigate the intricacies of life among humans - but will she survive undetected?
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