If betrayal and loss of one of their own hadn't set the Nomads spinning, being sent on a job by the High Priestess of Blood Moon immediately in the aftermath would have done it. The Crones have sent marching orders--the Nomads are headed to Mount Desert Island, Maine.
Justice is stepping into her new role as Sergeant-at-Arms of the BMRMC Nomads with a heart full of grief and no shortage of headaches. Between her broken heart, squabbling with the VP, and her joy for her best friend's mating, she hardly has time to think--but she's more committed to Blood Moon than ever. Finding her mates in the viper's nest of MDI feels like a trap, but Justice isn't willing to risk losing anyone else. It's time for her to listen to her own advice, and remember that the goddess blesses you with mates for a reason.
Dom and Reno have been surviving the cesspool of Mount Desert Island and the dark magic there… barely. They've had each other to hold on to, but when they run unexpectedly into the final piece of their puzzle in the fiery and unbreakable Justice, they realize they were meant for more. The son of the High Priestess of Blood Moon and the MDI witch working towards redemption know they look suspicious to the Nomads--and they know winning over the Sgt-at-Arms will be a trial under the circumstances–but now that they've met her, they have no intention of backing down until they win their stubborn and fiery mate.
Trapped on the island and surrounded by enemies wielding magic black as pitch, can Justice protect her people long enough to free them all? And can her mates find a way to earn her trust, and find the solution to bring down MDI Chapter's corruption together?
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