Book 4 of the Molly and Corry Series of Middle-grade Books for ages 10 and up. 298 Pages.
11 year old Molly and her best friend Corry, the world greatest A.I. explore the world of online gaming and the perils of being the target of an evil hacker. But its okay, after all isn't Corry alive and doesn't she have magic powers a bit like a God? Molly gets to grips with ideas that are both puzzling and fuzzy around the edges while Corry tries to separate the facts from the fiction.
The book looks at the perils of E-safety rules being abandoned in favour of simple gaming rewards. It highlights how young disaffected teenage hackers can be recruited and extorted into working for large criminal gangs and raises the awareness of the consequences of giving away personal data to anonymous sources on the Internet.
Molly's not very excited about her upcoming holiday; she's too busy having a great time playing online with her friends... until an evil Hacker decides to have some fun.
Terence is a college dropout with above average IT skills and has suffered more than most through loss, abandonment and abuse. Finding solace in the online world his isolation and frustration grow. His power over the world increases as his anger and greed fester dismissing the needs of real people and with the corrupted power of Corry behind him how can he be stopped?
Can the vicious Black Knight who calls himself the Annihilator be defeated and who is the mysterious blue robed dwarf?
When her dad gets arrested and Corry turns evil, who can Molly turn to for help?
Could this be the end of their friendship?
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