• Afhalen na 1 uur in een winkel met voorraad
  • Gratis thuislevering in België vanaf € 30
  • Ruim aanbod met 7 miljoen producten
  • Afhalen na 1 uur in een winkel met voorraad
  • Gratis thuislevering in België vanaf € 30
  • Ruim aanbod met 7 miljoen producten
  1. Boeken
  2. Non-fictie
  3. Informatica
  4. Software
  5. Creating Games with Unreal Engine, Substance Painter, & Maya

Creating Games with Unreal Engine, Substance Painter, & Maya

Models, Textures, Animation, & Blueprint

Kassandra Arevalo, Matthew Tovar, Jingtian Li
Hardcover | Engels
€ 202,95
+ 405 punten
Uitvoering
Levering 1 à 2 weken
Eenvoudig bestellen
Veilig betalen
Gratis thuislevering vanaf € 30 (via bpost)
Gratis levering in je Standaard Boekhandel

Omschrijving

Description:

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

- Written by industry professionals with real-world experience in building assets and games.

- Build a complete game from start to finish.

- Learn what the pros use: construct all assets using the tools used at industries across the world.

- All software used are free to students.

- When complete, students will have a playable version of an FPS game.

Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Specificaties

Betrokkenen

Auteur(s):
Uitgeverij:

Inhoud

Aantal bladzijden:
802
Taal:
Engels

Eigenschappen

Productcode (EAN):
9780367512675
Verschijningsdatum:
12/01/2021
Uitvoering:
Hardcover
Formaat:
Genaaid
Afmetingen:
155 mm x 231 mm
Gewicht:
1678 g
Standaard Boekhandel

Alleen bij Standaard Boekhandel

+ 405 punten op je klantenkaart van Standaard Boekhandel
BOOK FRIDAY

50% korting

op een grote selectie boeken
BOOK FRIDAY
Black Friday: 50% korting op boeken
E-BOOK ACTIE

Tot meer dan 50% korting

op een selectie e-books
E-BOOK ACTIE
E-book kortingen
Standaard Boekhandel

Beoordelingen

We publiceren alleen reviews die voldoen aan de voorwaarden voor reviews. Bekijk onze voorwaarden voor reviews.