In the second installment in a new international thriller trilogy, a young man is on the run to escape a "game" that blurs the lines between reality and fiction. Murder is such a buzz kill. . . .
It's been four months since HP Pettersson was dragged into a ruthless Alternate Reality Game that nearly cost him his life. Although he now has everything he ever wished for--freedom, money, and no responsibilities--he isn't satisfied. He's plagued by insomnia and paranoia, and misses the adrenaline rush of the Game. He misses the attention. At times, he even hopes the Game Master will find him. And when HP catches the eye of a rich and powerful CEO for all the wrong reasons, he may get his wish. But he quickly learns that sometimes, you have to be careful what you wish for . . .