The interactive computer-generated world of virtual reality has been successful in treat-ing phobias and other anxiety-related conditions, in part because of its distinct advan-tages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s-bulky, costly, technically difficult-with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment.
These updates, and their clinical usefulness, are the subject of Advances in Virtual Re-ality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, ad-dresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of:
- Claustrophobia.
- Panic disorder, agoraphobia, and driving phobia.
- Acrophobia and aviophobia.
- Arachnophobia.
- Social phobia.
- Generalized anxiety disorder and OCD.
- PTSD.
- Plus clinical guidelines for establishing a VR clinic.
An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive
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