*YOU choose how to solve a murder in this collection of three gripping stories*
Solve the puzzle. Solve the murder.
Simple, right? Join Arlo Banks in this choose your own adventure mystery story as you race against the clock to catch a killer
Arlo Banks has always wanted to be a detective. And when he solves a fiendish puzzle in The Times, set by an elderly Oxford professor, he might just get his chance.
The reward for solving the puzzle was a trip of a lifetime – a journey on the famous Orient Express. It was a journey that took him from the pyramids of Egypt to the top-secrets spies of London.
Now Arlo is back. And faces more puzzles, and more mysteries. This time, the murders really are just the start . . .
You choose what path you take, what puzzles you solve, and what answers you take to help you solve a murder.
Your choices could take you to the killer – or lead to a more unfortunate fate.
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