Virtual reality is a fun escape for everyone... unless you're forced to participate against your will. Unfortunately, a one-hundred-year-old grudge, failed virtual reality experiences, and corrupted microchips limit the Game's ability to operate at its full potential. When the entire world thrives on augmented reality, how will it survive the destruction of the microchips that made it possible?
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As Tack travels through different worlds looking for revenge, lost in her own understanding of the Game, she struggles to protect her friends and herself. When Tack confronts the Creator, she must determine what is real, what is a lie, and if any of it matters while she is trying to survive.
After spending so much time in Fantasia, Tack believed friendship could solve everything... until she realized that not everyone that helps her is her friend. When Tack is confronted with the truth about the Glitch, Fudders, and the Creator, she realizes she's been a pawn and must find her own way home.
Fresh on the feelings of betrayal, Tack must stop the Glitch before it takes over. But how can Tack stop a Glitch when others are helping it thrive? Are the upgrades Tack received from IT really helping her, or will she lose herself to the Glitch she's fought so hard to defeat?
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